The term game platform refers to the particular combination of electronic or computer hardware which, in connection with low-level software, allows a video game to run. In general, a hardware platform means a group of compatible computers that can run the same software. A software platform comprises a major piece of software, as an operating system, operating environment, or a database, under which various smaller application programs can be designed to run. Below main platforms of video games are reviewed.
PC games often require specialized hardware in the user’s computer in order to play, such as a specific generation of graphics processing unit or an Internet connection for online play, although these system requirements vary from game to game. In any case your PC hardware capabilities should meet minimum hardware requirements established for particular PC games. On the other side, many modern computer games allow, or even require, the player to use a keyboard and mouse simultaneously without demanding any additional devices.
As of the 2000s, PC games are often regarded as offering a deeper and more complex experience than console games.
Usually, this system is connected to a common television set or composite video monitor. A composite monitor is any analog video display that receives input in the form of an analog composite video signal through a single cable. The monitor is different from a conventional TV set because it does not have an internal RF (Radio Frequency) tuner or RF converter. However, a user can install an external device that emulates a TV tuner.
A handheld game console is a lightweight, portable electronic device of a small size with a built-in screen, games controls and speakers. A small size allows people to carry handheld game consoles and play games at any time or place.
In the past decade, handheld video games have currently become a major sector of the video game market. For example, in 2004 sales of portable software titles exceeded $1 billion in the United States.
Handheld electronic games are very small portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all a part of a single unit. They usually have displays designed to play one game. Due to this simplicity they can be made as small as a digital watch, and sometimes are. Usually they do not have interchangeable cartridges, disks, etc., or are not reprogrammable. The visual output of these games can range from a few small light bulbs or a light-emitting diode (LED) lights to calculator-like alphanumerical screens. Nowadays these outputs are mostly displaced by liquid crystal and Vacuum fluorescent display screens. Handhelds were most popular from the late 1970s into the early 1990s. They are both the precursors and inexpensive alternatives to the handheld game console.
The first game that was pre-installed onto a mobile phone was Snake on selected Nokia models in 1997. Snake and its variants have since become the most-played video game on the planet, with over a billion people having played the game. Mobile games are played using the technologies present on the device itself. The games may be installed over the air, they may be side loaded onto the handset with a cable, or they may be embedded on the handheld devices by the original equipment manufacturer (OEM) or by the mobile operator.
For networked games, there are various technologies in common use, for example, text message (SMS), multimedia message (MMS) or GPRS location identification.
An Arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, public houses, and video arcades. Most arcade games are redemption games, merchandisers (such as claw crane), video games, or pinball machines. The golden age of video arcade games within the early 1980s was a peak era of video arcade game popularity, innovation, and earnings.
Furthermore, by the late 1990s and early 2000s, networked gaming via console and computers across the Internet had appeared and replaced arcade games. The arcades also lost their a forefront position of the of new game releases. Having the choice between playing a game at an arcade three or four times (perhaps 15 minutes of play for a typical arcade game), and renting, at about the same price, the exact same game for a video game console, people selected the console. To remain viable, arcades added other elements to complement the video games such as redemption games, merchandisers, games that use special controllers largely inaccessible to home users. Besides, they equiped games with reproductions of automobile or airplane cockpits, motorcycle or horse-shaped controllers, or highly dedicated controllers such as dancing mats and fishing rods. Moreover, today arcades extended their activities by food service etc. striving to become “fun centers” or “family fun centers”.
All modern arcade games use solid state electronics and integrated circuits. In the past coin-operated arcade video games generally used custom per-game hardware often with multiple CPUs, highly specialized sound and graphics chips, and the latest in computer graphics display technology. Recent arcade game hardware is often based on modified video game console hardware or high-end PC components.
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